System: Windows Xp Pro + Nvidia Video Card 5500X
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Hey guys i was looking through some of my old posts and decided to jot a few questions down and maby it will help me to get started on a new pong game so here they are

Although probly possible to use the pheonix library to make a pong game...would it be advisable?

OpenGl and DirectX as rendering platforms?
Whats a rendering platform?

I know that OpenGl does not support sound input and DirectX does ...so does this meen if i want to make it beep after every time the ball hits somthing i would have to use DirectX?

Is OpenGL and DirectX just librarys like Jedi-sdl?

so a sprite is a bunch of pictures moving in a fast fram rate to make movment and a sprite engine is used for this...

can i get a little more detail on sprites and what exactly a sprite engin is and does?

collision checking how does it work and is it simply like the tutorial on delphigamedev not bumping into walls and/or objects?

descriptions of
Jedi-sdl
OpenGL
and DirectX

Would it be advised to use Jedi-sdl for a Pong game?

Thats all the notes i have taken and all the questions I have for the moment.