Version v1.0.3.266:
* pyroENGINE Registered Developer license is now available for purchase from our website at www.pyrogine.com.
* Added new Scroll demo that shows and example of doing virtual 4 way parallax scrolling using the TPETexture.RenderTitled method.
* Added TPEGame.BeforeLoadPlugins method so that you can change the plugin path before the plugins try to load and/or if this function returns false it will not attempt to load any plugins.
* Added a new C++ Builder TestBed demo to test pyroENGINE usage with C++ Builder.
* Added C++ Builder header/library and project to build this library. To use PESDK with C++ Builder, just add #include "pyroENGINE.h" in your project.
* Enhanced PE_RunGame routine and TPEGame.Run method with better error handling.
* Renamed TPEGame.Scene property to TPEGame.Scenes.
* Optimized automatic freeing of undisposed resources.
* Added TPEPrototype/TPEGraphicsProtype classes for quick idea prototyping.
* Added basic DBase3 compatible file/index support.