Quote Originally Posted by Dan
Dijkstra's Algorithm is the same as A* only without heuristics.
What exactly do you need help with? there is a lot of general information
on the net.
all the help ...

i dont now how to start...
my idea is put same 3d points(waypoints ) and then search the closest point to the player and
create a path.
i read same texts on the net but i never cam with the idea.
maybe im to dumb