SDL_Image does have about 4 dll's dependancies so that is a valid point. More formats and Image Manipulation, I'd agree there as well.Originally Posted by arthurprs
However SDL_Image is FPC and Delphi Compatible and will work on Windows, Linux and Mac OSX (as i'm sure Imaging does). You can load from a file or stream (using SDL_RWops) or pointer in SDL_Image and most people find it easy to use.
Imaging is nice, however if I'm developing a SDL based game and I want something to load SDL_Surfaces from a file or stream then I would personally stick with SDL_Image.
Just my 10p worth
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