i've been thinking about that too, though i didnt really understand why my sprites were of so much lower quality.
(originally 24x32 pixelart-sprites, that gets blurred... strange artefacts now and then)
i've been thinking about that too, though i didnt really understand why my sprites were of so much lower quality.
(originally 24x32 pixelart-sprites, that gets blurred... strange artefacts now and then)
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