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Thread: OpenGL ES

  1. #11

    OpenGL ES

    yes opengl es is for that but mostly it is available for special hardware like the powervr mbx efika2 nokia n93. Looking at some movies for n93 it might be faster then the nintendo ds. the powervr mbx is supposed to be a newer version of the 3d chipset from the dreamcast.

    i am porting the 3das engine to support opengl es and make it compileable with freepascal (now delphi only). Having done that i might be able to provide runtimes for mobile phones/ (ps3) / gp2x / (nds) / Efika(2)

    my plans for the efika are to make it a (slow) game console/media player. Looking a the raw specs the efika is between a gamecube and wii.

    Now i wonder, is there an opengl es compatible library for the nintendo ds also?
    http://3das.noeska.com - create adventure games without programming

  2. #12

    OpenGL ES

    Nope, though the 3d functions of libnds are written with plain OpenGL names (not ES), like GLBegin, GLEnd, GLRotate, ...
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  3. #13

    Re: OpenGL ES

    A new version of the header is released here: http://www.pascalgamedevelopment.com...p?topic=6107.0
    http://3das.noeska.com - create adventure games without programming

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