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Thread: Bullet physics for Pascal?

  1. #1
    llavigne
    Guest

    Bullet physics for Pascal?

    Greetings,

    After looking around the web for a while I came up with the conclusion that the Bullet engine is the fastest and most versatile open source.

    Does anyone know of a port to Pascal?

    Laurent.

  2. #2

    Re: Bullet physics for Pascal?

    Quote Originally Posted by llavigne
    Greetings,

    After looking around the web for a while I came up with the conclusion that the Bullet engine is the fastest and most versatile open source.

    Does anyone know of a port to Pascal?

    Laurent.
    Im not sure if it can be done, i saw a C headers on src folder, but no DLL on the package :?:
    From brazil (:

    Pascal pownz!

  3. #3

    Re: Bullet physics for Pascal?

    Quote Originally Posted by llavigne
    Greetings,

    After looking around the web for a while I came up with the conclusion that the Bullet engine is the fastest and most versatile open source.

    Does anyone know of a port to Pascal?

    Laurent.
    I gave up on bullet very fast, they simply fail to make a proper sdk, and their code is object oriented so i doubt you could port it to pascal without a complex wrapper.. if you ever need free, fast, versatile but not open source physics engine which works with pascal, i suggest you check out newton physics engine..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #4
    llavigne
    Guest

    Bullet physics for Pascal?

    Yes I did check Newton and found it is very slow.
    Have you looked at the GPU port of Jan Bender's "Impulse"?


  5. #5

    Bullet physics for Pascal?

    Quote Originally Posted by llavigne
    Yes I did check Newton and found it is very slow.
    Have you looked at the GPU port of Jan Bender's "Impulse"?
    I refuse to believe that newton is slow, 1.53 isn't slow, and the new 2.0 that is coming with multi core and gpu support is certainly not slow.. what exactly makes you think it is slow?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  6. #6
    llavigne
    Guest

  7. #7

    Bullet physics for Pascal?

    Quote Originally Posted by llavigne
    http://www.adrianboeing.com/pal/files/paldemo.zip
    really interesting test, bullet is realy faster than newton but newton isn't slow :?
    From brazil (:

    Pascal pownz!

  8. #8

    re-

    Wow, nice engine test project.

    In my computer (Pentium 4 2.26mhz, with 512Mb ram) Newton dosent look slow; however Bullet simulation is far more realistic. Based in this neat program seem bullet is the best physic engine, then newton; interesting to know that ODE is very slow, bugy (the program crash in some test) and with worst simulation.

  9. #9
    llavigne
    Guest

    Bullet physics for Pascal?

    What's interesting in this test is the Abstraction Layer that allows the same call to be handled by various different engines. If a Pascal to the PAL.dll existed, this would solve many problems of compatibility we have in the community.

  10. #10

    Bullet physics for Pascal?

    Is Pal available anywhere?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

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