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Thread: Genesis Device First Release

  1. #21

    Genesis Device First Release

    @wodzu
    I think the use of the occlusion queries is somehow the problem. This was the only difference from the version I tested on the 9600. I will maken an option so that it can be disabled on startup.

    Also whats whit the Dodatek Service Pack 2? Never heard of it.

    @M109uk
    Lot`s hope it doesnt return then

    @chronozphere
    On the top o my head I would say arround 20000 to 25000 lines of code in the engine so far. THe import unit is not complete jet. Texture loading is already in there. You must have overlooked it. This will later be changed to the loading of materials only though. The loading of meshes isnt in there right now but will be in the update..

  2. #22

    Genesis Device First Release

    Quote Originally Posted by Luuk van Venrooij
    @wodzu
    I think the use of the occlusion queries is somehow the problem. This was the only difference from the version I tested on the 9600. I will maken an option so that it can be disabled on startup.

    Also whats whit the Dodatek Service Pack 2? Never heard of it.
    Thanks Luuk.

    Dodatek Service Pack 2 is just Windows XP with Service Pack 2 but in my language;-)

    Edited: 18.11.2007 18:56

    I had right about not upgrading those drivers... NFSU not working anymore

  3. #23

    Genesis Device First Release

    Hi all,

    for water problem with ati card modify water.vert file (shader).

    The right syntax for the line

    ViewVector = normalize(V_CAMERA - gl_Vertex);

    is

    ViewVector = normalize(V_CAMERA - gl_Vertex).xyz;

    bye all.

  4. #24

    Genesis Device First Release

    Already fixed for the new version but thanx anyway

  5. #25

    Genesis Device First Release

    ...It has been a pleasure....

  6. #26
    Hey guys,

    I`m setting up a new website to showcase some of my old and new work. Genesis Device will also be featured there. As some of you might know I worked on 2 version of this engine. The 2005-2007 version which consisted of the outdoor rendering and the 2009 version I started after I lost the sourcecode of the 2007 version. This was the mostly indoor rendering focusing on deferred rendering and animation. Today an old friend contacted my that he actually found a version of 2007 with the sourcecode

    So for your pleasure you can download it here:

    www.disapproval.nl/files/GenesisDevice.zip

    And incase you have forgotten some old videos of the 2005-2007 version:



    And the 2009 version:


    I don`t have plans to continue this project since the little time I do have I`m working on QDFPS

    Greetings
    Luuk
    Last edited by Luuk van Venrooij; 17-03-2014 at 07:42 PM.

  7. #27
    PGDCE Developer Carver413's Avatar
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    sorry I can not open this zip file. is this a windows only archive ?

  8. #28
    Its packed with 7-zip and seems to work fine here. The binairies inside are windows only.

  9. #29
    Ok so I took a little bit of time today to update the both versions:

    - Now compiles in Delphi XE version
    - Unicode support
    - Updated image library
    - Updated newton physics
    - Updated OpenGL headers
    - Some minor shaders version on Ati and Intel cards
    - Fixed some bugs that where always there

    The latest version can be download at the same link:

    www.disapproval.nl/files/GenesisDevice.zip

  10. #30
    could it be possible to have all the demos? have a try, and looks cool.

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