Yes it is possible: http://forums.ps2dev.org/viewtopic.php?t=9429 the first hardware acceleration homebrew. (not even linux is needed.)
Yes it is possible: http://forums.ps2dev.org/viewtopic.php?t=9429 the first hardware acceleration homebrew. (not even linux is needed.)
http://3das.noeska.com - create adventure games without programming
Originally Posted by noeskaCool. Here is the RSX demo in action.Originally Posted by noeska
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/ZJQkXmG6UTI&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ZJQkXmG6UTI&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
All they need now is an OpenGL interface to it.
Info about SDL for the PS3 can be found here
Looking at the source the use shader routines from the nouveau project (http://nouveau.freedesktop.org/wiki/) so MesaGL is to be expected.
PS i am having a dejavu feeling
http://3das.noeska.com - create adventure games without programming
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