This doesn't seem right, it should delete right away..
Here's a useful hint: re-use sources instead of deleting them (just let them stay when not needed and when they are, queve another wave buffer.. ).
This doesn't seem right, it should delete right away..
Here's a useful hint: re-use sources instead of deleting them (just let them stay when not needed and when they are, queve another wave buffer.. ).
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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