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Thread: CAST II Engine Release

  1. #1

    CAST II Engine Release

    OK, it's finally here.

    Now you can download the engine with complete source code, demo (only one yet), editor and a game project (Dungeon Looter).

    Complete SDK download (~10MB)

    Screenshot:


    The engine's site:
    www.casteng.com

    Looking forward for feedback.

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    CAST II Engine Release

    Hey, this is great to see.

    It think it's important to note that it was this game that won 2nd place in this year's PGD Annual.

    Glad to see that you've kept up with the development of the engine. And that you're planning on enhancing it later down the road.

    What kinds of games(genres) could you potentially make with it in it's current state? That is to say, without having to dig too deep into the engine's source as to change it drastically.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3

    CAST II Engine Release

    Can't wait to see some screen shots.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #4

    CAST II Engine Release

    It will be my choice to learn 3d
    From brazil (:

    Pascal pownz!

  5. #5

    CAST II Engine Release

    It think it's important to note that it was this game that won 2nd place in this year's PGD Annual.
    Will, yes, and now people can see source code of this game. I think it's quite compact.
    Concerning genres - generally there is no genre restrictions in the engine. Today the engine is most suitable for casual projects of any genre.
    But it's not intended only for casual games but for "big" projects too.
    With current implemented features you can make a simple outdoor shooter (FPS), or RTS.
    It easier to say what can't be done for now:
    * There is no huge landscapes support but it's the next goal.
    * No spatial partitioning (quadtree, octree etc), so no Oblivion-like RPG or other projects with huge continous world currently possible. Although this feature was in mind during development and will be implemented when needed.
    * No network support yet

    And there should be no need to change the engine's source anyway. Only extending it (write own visual/tesselator classes).

    Savage: I've added a screenshot to the post. Later I'll add some screenshots to the gallery.

    arthurprs, glad to hear.

  6. #6

    update

    The engine has been updated.
    Main additons:
    + landscape editing in CAST II Editor
    + undo/redo support in CAST II Editor
    + Fresnel equations for water

    Screenshots are also updated.


  7. #7

    CAST II Engine Release

    Wish me luck, time to start 3d
    From brazil (:

    Pascal pownz!

  8. #8

    CAST II Engine Release

    The engine looks very strange to me, im trying to understand something looking at DungeonLooter demo
    From brazil (:

    Pascal pownz!

  9. #9

    CAST II Engine Release

    arthurprs, yes, the architecture is unusual. Most engines are simply graphics API wrappers. In CAST II you not deal with API directly, but through engine objects such as cameras, materials and so on.

    To all: the downloads were outdated yesterday. Now it's updated.

  10. #10

    CAST II Engine Release

    Quote Originally Posted by Mirage
    arthurprs, yes, the architecture is unusual. Most engines are simply graphics API wrappers. In CAST II you not deal with API directly, but through engine objects such as cameras, materials and so on.

    To all: the downloads were outdated yesterday. Now it's updated.
    i noticed,
    :? downloading again
    From brazil (:

    Pascal pownz!

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