We are happy to announce a new version of Pyrogine2D API. New for this version:
* Added documentation (will be frequently updated and improved).
* Added DisplayDevice(C++), MusicPlayer(C++), RenderDevice(C++), Template(C++), TestBed(C++), Scroll(Delphi, updated) examples.
* Added P2D_ExtractFilename routine.
* Added C++ Framework
* Changed P2D_Init (c/c++) so that it's safe to be called multiple times.
* Fixed a problem where evGameDone event was not being called when the game loop ended.
* Added C/C++ Bindings.
* Fixed a access violation error that occurs using the event system under certain situations.
* Added plugin support in the Delphi Framework.
* Fixed the problem where the audio did not pause if GlobalFocus was set false when initializing the audio system.
Pyrogine2Dび「 API v1.0.2 (4.55 MB)
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