Ok, I left TTF and start learning how to use Bitmap fonts But there's another question: how to do this without WinAPI? At NeHe I have found Delphi OpenGL demo how to use bitmap fonts, but there's problem. Demo author use HFONT to do this. I work with Freepascal and Lazarus, so I can't do it this way. What's "crossplatform" HFONT equivalent?

-Edit-
I have found how to do it in GLUT. Thanks a lot guys


-Edit-
Erm... I still don't know to load bitmap fonts from *.bmp file generated for e.g. with Font Studio 4. Is there any example?