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Thread: CAST II Landscape Demo

  1. #1

    CAST II Landscape Demo

    Hello people!

    I've updated my engine.

    Major changes:
    * huge landscape with smooth dynamic LOD support added
    * new demo (landscape + trees) demo available download (~16MB)
    * editor updated
    * documentation updated

    Complete SDK download (~25MB)

    Screenshot:


    Landscape in the demo is based on 2048x2048 height map. View depth is about 2000 tiles. This is achived by using smooth LOD algorithm (so no jerky LOD switches like in Oblivion and others) based on projected grid.

    From now the updates will be less major but much more frequent.

    Welcome to http://www.casteng.com/

  2. #2

    CAST II Landscape Demo

    This is getting better with each update. I've tried your sample and it's running nice and smooth.

    Looking forward to seeing more of this.

    Bumped to news.

  3. #3

    CAST II Landscape Demo

    That looks very sweet. Good job.

    I miss the contrast a little bit. It would be great to have a lot of light and dark colors. HDR-lighting and shadows would add a lot of realism to your scene.

    But nevertheless i think it's a great piece of work. Keep it up.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4

    CAST II Landscape Demo

    Thanks guys!

    Seems that the demo runs without problems?

    I've added lighting for trees:

    Looking much better, despite taking the screenshot from old Riva TnT!

    I'll add animation and may be shadows for trees and update the demo.

  5. #5

    CAST II Landscape Demo

    I've slightly updated the demo:
    * added lighting on trees
    * added trees animation
    * added light source animation

    Download (~14MB)

    Screen:


    More screens

  6. #6
    Legendary Member NecroDOME's Avatar
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    CAST II Landscape Demo

    I only say the screenshots, but can you add more trees and plants?
    Anyways it looks nice so far!

    What are you using for rendering? DX, OpenGL? fixed function pipeline or shaders?
    NecroSOFT - End of line -

  7. #7

    CAST II Landscape Demo

    Quote Originally Posted by NecroDOME
    I only say the screenshots, but can you add more trees and plants?
    Anyways it looks nice so far!

    What are you using for rendering? DX, OpenGL? fixed function pipeline or shaders?
    Yes, I'll add more.
    The engine potentially supports multiple API. Currently DirectX 8.1 implemetation used.
    For videocards with shader support I use shader, for older hardware - FFP.

  8. #8

    CAST II Landscape Demo

    Good news: People reporting that the demo work on Linux under Wine.
    Bad news: Engine demos compiled by Free Pascal with full optimizations turned on are crashing.
    With optimizations switched off the demos working well.

  9. #9

    CAST II Landscape Demo

    1. The waves on the land near you when you turn the camera are *ugly*.
    2. Often crashes with InvalidOp when turning around, but the fact is the engine seems to be used DX8 when running in Linux (Wine 0.9.56)

    compiled by Free Pascal with full optimizations turned on are crashing
    Not all optimization options in FPC work yet. You must check them one by one and weed out those that cause the crashing.

  10. #10

    CAST II Landscape Demo

    1. The waves on the land near you when you turn the camera are *ugly*.
    Yeah... i tried your last demo and i also noticed this. When you move your camera close to the land and start moving the mouse, you see the land shaking. Looks really weird. :?

    The rest of it looks fantastic. It runs great on my machine (vista ultimate).
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

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