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Thread: Quake I to Delphi with HalfLife and CounterStrike map loader

  1. #11

    Quake I to Delphi with HalfLife and CounterStrike map loader

    Quote Originally Posted by chronozphere
    Those screenies look awesome. :clap:

    Unfortunatly i cant run the app, because Vista doesn't support IPX.
    IPX is not a problem because TCP/IP is included. What kind of messages or errors in Vista you have?

  2. #12
    Legendary Member NecroDOME's Avatar
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    Quake I to Delphi with HalfLife and CounterStrike map loader

    I second its cool Good work.
    NecroSOFT - End of line -

  3. #13

    Quake I to Delphi with HalfLife and CounterStrike map loader

    Respect for your work.. as always..

  4. #14

    Quake I to Delphi with HalfLife and CounterStrike map loader

    I've tried this about 2 years ago but didn't succeed to finish it.
    My respects!
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:03 PM.

  5. #15

    Quake I to Delphi with HalfLife and CounterStrike map loader

    Jimmy, i finish it one year ago but posted only now. my real work dont give me chance to upload all demos and projects

  6. #16

    Quake I to Delphi with HalfLife and CounterStrike map loader

    I get the following error:

    ---------------------------
    Quake Error
    ---------------------------
    Winsock IPX bind failed

    ---------------------------
    OK
    ---------------------------

    Hope you can solve it.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  7. #17

    Quake I to Delphi with HalfLife and CounterStrike map loader

    chronozphere, try in unit net_win set net_numdrivers: integer = 1; net_numlandrivers: integer = 1;

  8. #18

    Quake I to Delphi with HalfLife and CounterStrike map loader

    Quote Originally Posted by www.sibvrv.com
    chronozphere, try in unit net_win set net_numdrivers: integer = 1; net_numlandrivers: integer = 1;
    Good work!

    Do you know where the function which moves me (us, actor, first person)? Or how to say it?

    BTW do you speak russian?

    Kakaja tam funkcija dvigaet nashi glaza, kotorymi my smotrim na mir? Ona ved' tam ne prosto dvigaet, a dvigaet kak by s naklonom i s dvizhenijami vverh-vniz. Ja etot moment pytalsja najti, no chego-to kak-to gluho. Junitov mnogo, klassov malo. V obschem slozhno srazu razobrat'sja.

  9. #19

    Quake I to Delphi with HalfLife and CounterStrike map loader

    Quote Originally Posted by Kapitan
    Good work!

    Do you know where the function which moves me (us, actor, first person)? Or how to say it?

    BTW do you speak russian?

    Kakaja tam funkcija dvigaet nashi glaza, kotorymi my smotrim na mir? Ona ved' tam ne prosto dvigaet, a dvigaet kak by s naklonom i s dvizhenijami vverh-vniz. Ja etot moment pytalsja najti, no chego-to kak-to gluho. Junitov mnogo, klassov malo. V obschem slozhno srazu razobrat'sja.
    functions player_run, player_stand and etc in ( progs/player.qc )
    other function in cl_input.pas

    btw original quake without "OO classes"

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