Whilst researching Ambient Occlusion on the internet i found this: http://dbfinteractive.com/index.php?topic=2117.15
It shows how to implement ambient occlusion using spheres without using shaders! Below is a screenshot and the converted delphi sourcecode. Enjoy


http://www.noeska.net/downloads/Ambi...nNoShaders.zip - The converted delphi sourcecode