yeah but wizard we are talking pong here Not halo 3

Well there are 2 benefits I have found:

1. If I want to use recordings similar to the movie states you get in emulators, it is much easier

2. Making objects appear. have a minigame in my pong where you collect jewels.

The problem is, that I want it to have an event table: So with frame based I could say create on frame 523 and it ALWAYS would, but in time base, it might just skip that frame completely....

makes event tables so much easier for me.

How would you go about sorting that> make a new timer within the main timer to make sure the object is made? Make the event table time based (and of course make sure the section of time can't be skipped by capping delta time)

While we are at it...any idea how I can make vsync take less tham 100% cpu...and more to the point, is it damaging for CPU's to be drilled at 100 ina game or is it ok?