With VSync on your CPU is busy mainly with waiting; because it horribly
slows down everything.

The best way dealing with framebased motion is completely leaving it.
And: Don't use divisions in your motion code for gods sake; multiplication
is much faster and very easy in that case.

It would be nice if you could tell me in which way Pong benefits from
framebased movement (except from that its very hard to control ^^).