That's not true. You can have frame based movement moving same speed on slow and fast PC cause it's handled by timer, and in this unDelphiX case TDXTimer.Originally Posted by Wizard
I have found TTimer quite good and extremely cpu saving one (graphically simple game running 50 fps might take 0-1% cpu time). But it has a downside that is operating system which makes interval length different on different PC's. For example set interval to 20 to get 50 fps on your computer but someone else running it might see 100 or 30 fps with a faster PC. Workaround might be using very small interval and counting frames by yourself, it should still save cpu.
Bookmarks