Quote Originally Posted by seiferalmasy
waran, ideally theer would be no problem, but consider:

a slow computer will use a delta time, which will skip depending on how slow. Even capped it will skip alot of milliseconds.

So you say "send on 5 seconds" and has missed 5 seconds completely. There are ways around it, but with frame based motion, each and every game will be EXACT to the one before.

With time based, this can NEVER be so.
Try "send after or exactly 5 seconds and disable this event". For disabling event you can either remove it from your list after the 5 seconds or toggle a boolean variable.