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Thread: Viability of Google Sketchup as a mapping tool

  1. #1

    Viability of Google Sketchup as a mapping tool

    I've been playing with Google Sketchup and I have to say, it's very easy to use. But I'm wondering whether I'm just wasting my time building well.. buildings, which can't easily or efficiently be used in a game engine.

    Has anyone else had experience of building shapes in Sketchup and then importing them into their games?

    I know the pro version does support export to obj which GLScene supports but how realistic is it as a concept?

    I'll need to create a TON of buildings really and I like the idea that I can knock up fairly complicated structures in Sketchup, texture them easily etc.. but I can't set up trigger zones, materials, lights, place entities, compile BSP's, path nodes or anything like that.

    Wisdom welcomed.

  2. #2

    Viability of Google Sketchup as a mapping tool

    yes it is useable.

    http://www.pascalgamedevelopment.com...light=sketchup My attempt at using google sketchup (the free version also) with delphi. Maybe even custom stuff can be added. (http://code.google.com/p/sketchupattributemanager/)

    http://www.pascalgamedevelopment.com...light=sketchup An obj export script for the free version. It works on single objects.

    http://www.youtube.com/watch?v=QGvwL...apis/sketchup/
    http://3das.noeska.com - create adventure games without programming

  3. #3

    Viability of Google Sketchup as a mapping tool

    Even better google seems to have released an binary sdk for sketchup files: http://code.google.com/intl/en/apis/...sdksubmit.html

    Don't know what their license conditions mean.
    http://3das.noeska.com - create adventure games without programming

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