Quote Originally Posted by savage
[list]Cut Scene engine - Thats right basically a story telling engine that is typically used to push the story along. Think Machinima, but could be 2D or 3D. Maybe picking your favourite movie scene and re-creating it with computer graphics and code. NO pre-rendered stuff, it must all be scripted and real-time.

A game that can be controlled by someone with disabilities. EG, controlled by 1 key press, voice recognition, webcam interaction etc.

A maze based game.

A sport based game (arcade or manager/statistical style) as it is the Olympics this year.

An educational game.
I strongly disagree with these. They are genres, not themes. The previous PGD annuals set a theme which had to be present in the game, but left the genre open. I.e. during the big boss we saw 2D-shoot ' em ups, first persion shooters, real time strategy and more. Last year we say platformers, tactical games etc.

Ending up with about 15 maze games or about 15 sports games or about 15 educational games would be boring.

Some suggestions for more "PGD anual style" themes:

- The mad scientist. Design a game that involves research. During game play the player has to invest in research, which causes upgrades to become available.
- The businessman. Like "The mad scientist", but with money.
- The pirate: Design a game about pirates, treasures, etc.
- History themes: Roman age, medieval age, colonial period, first/second world war, cold war
- Scene mania. Design a game that involves multiple scenes, like going from one room to another, or going from a safe place to a dangerous place. The atmosphere in the game should change as smoothly as possible. I.e. a musical bridge will score better than stopping music and starting a new song.
war.
- The intelligent machine: Human and computer both play the same game and start with equal resources. AI will of course an important part of your score.