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Thread: InfiniteSpace-online

  1. #1

    InfiniteSpace-online

    Hi People

    I am reluctant to announce this but I'm afraid I need your help.

    I have been thinking of doing this project for about 8 years now, and early this year I decided to make a start. The goal is so huge that it could take years to accomplish.

    So what is this idea, well it's a MMOG. A Space epic for want of a better term called



    InfiniteSpace-online

    So what do I need. Well I'm currently looking for help in the following areas.

    :arrow: Concept Art
    :arrow: High Quality 3D modelling (with low poly versions)
    :arrow: Texture artists
    :arrow: Music

    I am also looking for help with the development of the InfintEngine



    Which is a complete game engine using SDL, Indy, opengl (v 2.0) and openal for sound. All of which will be coded in Delphi/Free Pascal and should be able to run on Windows, Linux and MacOSX

    One of the main reasons for startng the Freespace 2 Pascal project is to learn more about professional 3d space combat engines and put that knowledge into practice. Also a test version of the InfinitEngine can see seen over on the Alert Fighter project site.

    Not much code has been done so far on the client side of things, but I have started coding the game services and web site support. These services include

    :arrow: Connection Service
    :arrow: Chat Service
    :arrow: System Service
    :arrow: Remote Admin Service

    I did an Alpha Test of the Connection and Chat services about a month ago with some success but a few problems found that need to be corrected. All the services use Indy and work under linux and Windows.

    So basically this is a call to arms. I don't plan to sell this game at the moment, but that might change.

    If you want to see the competition head over to Infinty, what this guy has done on his own is fantastic.

    Can the Pascal Game community rise to the challenge :?: I think we can.

    If you are intested in helping out register on the Forum

    I look forward to seeing you there.

    Dean
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  2. #2

    InfiniteSpace-online

    Dean,

    I am extremely interested in this project, and you have caught my attention rather firmly. I have a few problems in that I'm moving after next week, and don't really have any professional skills, or even moderate skills, outside of programming.

    However once I can get back online I am very curious to see if I can assist you with the InfinitEngine. This may take a few months though, unless we miraculously find a reliable 'net connection.

  3. #3

    InfiniteSpace-online

    Hi Robert

    Great news When you're back "online" join the forum and we can chat more there.

    In the mean time if anyone has any questions about this project fire away :-)

    Dean
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  4. #4

    InfiniteSpace-online

    I'm subversioned up and have got a cut of the code. Will re-sync next weeked and hopefully pump out come conversions.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #5

    InfiniteSpace-online

    I realised that there is very little information about what InfiniteSpace-online is. So I added a new About menu item which has basic details on what the client should be able to do.
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  6. #6

    InfiniteSpace-online

    I managed to get some concept work done over the last few days. I posted some renders from blender on one of the ships that you will see in the game

    Here is a sample (sorry about the quality, I'm still learning how to do materials in blender)

    There are a couple of other images of this ship on the site



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  7. #7

    InfiniteSpace-online

    I've been playing with the rendering settings in Blender and this is the latest of the magellan. If you look there is also a fighter in the picture for a rough idea of the scale.

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  8. #8

    InfiniteSpace-online

    Hi Dean, these are some very cool renderings. Any animated versions?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  9. #9

    InfiniteSpace-online

    Not yet, I haven't got that far in Blender yet. I'm working on it.
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  10. #10

    InfiniteSpace-online

    I don't want to discourage you, but of course you know there are *lot* of massive space exploration games around. I've tried a lot, and most are pretty the same. Only a few developers actually finish, and those are pretty bad or boring. Making artwork for that is also difficult, almost every form of a ship has already been done. Look at 'Oolite' , there are dozens of ship packs that can be downloaded, or easily be made.
    Marmin^.Style

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