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Thread: Rage 3D Engine question

  1. #1

    Rage 3D Engine question

    System: Windows XP
    Compiler: Delphi 7
    Libararies: OpenGl / RageGL


    I was taking a look to Rage 3D engine http://sourceforge.net/projects/rage-engine/ and I've found it quite interesting. Unfortunately it's not well documented and lacks of many examples. Has anyone played arround with it and provide me with some more examples (beside the SVN examples)?
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:39 PM.

  2. #2

    Rage 3D Engine question

    I worked on the engine for quit some time. As far as I know the only tutorrials are posted on the webpage. You might want to Email Maarten to get the sourcecode from the tankgame created for the pgdc a few years back.

  3. #3

    Rage 3D Engine question

    Quote Originally Posted by Jimmy Valavanis
    Hmm, I'll have to get along with the SVN examples after all.
    Hi Jimmy

    I currently have some legal problems with the Name I'm using for the engine.

    Onse these are resolved I'll be adding extra examples to show the rest of the workings of the code.

    As far as I remember the code for our tank game can be found somewhere on the pascal game dev site, cant remeber where though :?

    Please shout if you have any specific thigs you are stuggling with.

    I'm always glad to help
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  4. #4

    Rage 3D Engine question

    I'm trying to make 3D terrain editor-viewer using your engine, and I've "played" a little with LoadTerrainHeightMap() proc (optimizing it and exapanded it a little to support water level), it's quite easy to work with your engine even if not well documented. If I've manage to make something good I'll drop you a note.
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:37 PM.

  5. #5

    Rage 3D Engine question

    Quote Originally Posted by Jimmy Valavanis
    I'm trying to make 3D terrain editor-viewer using your engine, and I've "played" a little with LoadTerrainHeightMap() proc (optimizing it and exapanded it a little to support water level), it's quite easy to work with your engine even if not well documented. If I've manage to make something good I'll drop you a note.

    Coool

    Keep me posted
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

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