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  1. #1

    Pascal Translator for Virtual Machines

    I finally setup a SourceForge project for the PTVM:

    https://sourceforge.net/projects/ptvm/

    Right now it's at beta 0.3, and can translate and compile (with MTASC) a simple Hello World application. I'm working on translating types, sentences, etc. I'm using SVN since I have more experience with it. Please let me know if you need anything to test or contribute.

    Regards!
    -Marco

  2. #2

    Pascal Translator for Virtual Machines

    I thought sourceforge doesn't support svn?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #3

    Pascal Translator for Virtual Machines

    Quote Originally Posted by Delfi
    I thought sourceforge doesn't support svn?
    It's my first project at SF.net, so I couldn't say if it didn't in the past, but today you can enable SVN from the Admin menu. I use Putty at the office, but TortoiseSVN makes live quiet simple, I didn't have to confugure anything, just created a working directory and commited files to the SVN url.

    What I'd like to find is a way to FTP the website files

  4. #4

    Pascal Translator for Virtual Machines

    Cool project. Bumped to News item.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #5

    Pascal Translator for Virtual Machines

    Looks like an interesting project

    What is your motivation for developing this? Do you have lots of pascal code that you want to run in Flash?
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

  6. #6

    Pascal Translator for Virtual Machines

    thanks savage, always wanted to be on the news

    Quote Originally Posted by VilleK
    Looks like an interesting project

    What is your motivation for developing this? Do you have lots of pascal code that you want to run in Flash?
    Not right now, but I'm working on a game engine that I'd like to port for as many platforms as possible. Flash and J2ME have penetrated platforms that are very interesting for game development. I know Sony is constantly enhancing the Flash Player for the PSP, I have also heard that Wii has a Flash Player, and ofcourse J2ME is in a lot of cellphones. Just imaging having FPC compile the same Pascal code and generating bytecode for those virtual machines, that would be wonderful

  7. #7
    Legendary Member cairnswm's Avatar
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    Pascal Translator for Virtual Machines

    Can we download a working version yet? I'd love to help out, maybe getting it to work with haXe (http://haxe.org)

    I used to have a similar idea, but to make a new language that could compile to any other language
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  8. #8

    Pascal Translator for Virtual Machines

    Quote Originally Posted by cairnswm
    Can we download a working version yet? I'd love to help out, maybe getting it to work with haXe (http://haxe.org)

    I used to have a similar idea, but to make a new language that could compile to any other language
    Yes, haXe support would be great! The latest code is working, but it's too simple that it won't translate any practical application. I have been working on base type translation (Integer, Int64, Byte, Longword, etc. -> Number, string -> String) and I was about to start working on if and loop clauses. A LOT of work needs to be done, you can check the code and make any suggestion, if you find something you would like to work on great, or you could wait until I get a more practical version.

    I'm new to SF.net projects so let me know whatever you need to access the code... do you have to become a member? :?

  9. #9
    Legendary Member cairnswm's Avatar
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    Pascal Translator for Virtual Machines

    OK, downloaded the SVN version of the code.

    I would love to help out a bit. Like I say I've had a similar idea for a long time I have however just started my own business and might not have much time.

    How do I join the SF as another developer? My SF user name is cairnswm (same as here).

    (sent you an email)
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

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