The guys who I'm doing some game development work for, Sumo Digital, have finally released a teaser ( and allowed me to talk about it ) of the stuff I've been porting over to Mac OS X since last November.

It can be seen here...
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Z91lNPW2G9U&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Z91lNPW2G9U&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

Apparently with these 2 there was an error with capturing or uploading so it looks very choppy as frames were skipped.

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/jSGd8ru-Dzs&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/jSGd8ru-Dzs&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/MufJZeDWH8I&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/MufJZeDWH8I&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

They are much smoother on my Mac Book Pro.

An accompanying blog entry can be found here ( http://glog.yoyogames.com/?p=60 )

The games are not the things are being ported, but the IDE and engine are. The IDE creates the game files these are then fed into the engine. The same game files works on both Win32 and Mac OS X ( native Carbon apps ), and last weekend I got the engine and IDE working on Linux, all from the same code-base with 1 or 2 IFDEFs.

There is still some work to be done, but at least it shows that it is basically working.

It makes use of FreePascal and JEDI-SDL.