Page 1 of 2 12 LastLast
Results 1 to 10 of 19

Thread: Game Maker on Mac OS X..

  1. #1

    Game Maker on Mac OS X..

    The guys who I'm doing some game development work for, Sumo Digital, have finally released a teaser ( and allowed me to talk about it ) of the stuff I've been porting over to Mac OS X since last November.

    It can be seen here...
    <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Z91lNPW2G9U&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Z91lNPW2G9U&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

    Apparently with these 2 there was an error with capturing or uploading so it looks very choppy as frames were skipped.

    <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/jSGd8ru-Dzs&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/jSGd8ru-Dzs&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

    <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/MufJZeDWH8I&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/MufJZeDWH8I&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

    They are much smoother on my Mac Book Pro.

    An accompanying blog entry can be found here ( http://glog.yoyogames.com/?p=60 )

    The games are not the things are being ported, but the IDE and engine are. The IDE creates the game files these are then fed into the engine. The same game files works on both Win32 and Mac OS X ( native Carbon apps ), and last weekend I got the engine and IDE working on Linux, all from the same code-base with 1 or 2 IFDEFs.

    There is still some work to be done, but at least it shows that it is basically working.

    It makes use of FreePascal and JEDI-SDL.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    Game Maker on Mac OS X..

    Well done Dom

    Looks like all that hard work is paying off

    Keep it up.

    Dean
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
    <br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
    <br /></A>

  3. #3

    Game Maker on Mac OS X..

    Awesome GM7 's gonna be multi-platform.

    Does it still use DirectX when a game is ran on windows, or is it all OpenGL now?
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4

    Game Maker on Mac OS X..

    Still DirectX at the moment.
    OpenGL support will be added later on.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #5

    Game Maker on Mac OS X..

    GM is written with FPC?
    COOL!

    nice thing to know that

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    Game Maker on Mac OS X..

    Silly question.... you can get DirectX on a Mac?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7

    Game Maker on Mac OS X..

    Nope... i assume it uses SDL and/or OpenGL on Mac.

    That's the reason for my first question. I thought they had converted the whole engine to OpenGL so it would be cross-platform. I assume it works with modules for different OSses
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  8. #8

    Game Maker on Mac OS X..

    It is pure SDL at the moment, there is no DirectX on Mac.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  9. #9

    Game Maker on Mac OS X..

    Excellent job

  10. #10

    Game Maker on Mac OS X..

    Quote Originally Posted by De-Panther
    GM is written with FPC?
    COOL!

    nice thing to know that
    The last version of GM tha Mark Overmars made was written in Delphi 7, as far as i know (from the old GM-pages)...

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •