Quote Originally Posted by chronozphere
Irrlicht is a complete game engine. It is build on top of DX or OpenGL. I just read on the site that it's possible to use either one of them as core 3D API (or a software renderer). I don't think you will need specific OpenGL/DX calls when you are working with Irrlicht. It works transparent so you are working with Irrlicht and NOT with OpenAL or DirectX.
nop.. you need specify the device gl,dx8 or dx9