Page 3 of 10 FirstFirst 12345 ... LastLast
Results 21 to 30 of 92

Thread: Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

  1. #21

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Quote Originally Posted by pstudio
    It's good even though the OOP is lost.

    However, am I the only one who gets warnings from my antivirus program when running the compiled demos?
    you can create OPP with this api
    Never underestimate the power of Delphi.
    <br />There's those who play games,...and then there's who make games...

  2. #22

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Quote Originally Posted by chronozphere
    Irrlicht is a complete game engine. It is build on top of DX or OpenGL. I just read on the site that it's possible to use either one of them as core 3D API (or a software renderer). I don't think you will need specific OpenGL/DX calls when you are working with Irrlicht. It works transparent so you are working with Irrlicht and NOT with OpenAL or DirectX.
    nop.. you need specify the device gl,dx8 or dx9
    Never underestimate the power of Delphi.
    <br />There's those who play games,...and then there's who make games...

  3. #23

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    voc?™ possui exemplos de jogos 2D e GUI?

    se tiver isso seria ??timo...
    Knowledge is power.

  4. #24

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Quote Originally Posted by lordzero
    voc?™ possui exemplos de jogos 2D e GUI?

    se tiver isso seria ??timo...
    usa a phoenix http://www.phoenixlib.net

    pra 2d acho que ?© melhor em todos os sentidos


    edit: achei isso http://irrlicht.sourceforge.net/tut006.html

    --

    use phoenix http://www.phoenixlib.net

    its better for 2d


    edit: i found that http://irrlicht.sourceforge.net/tut006.html
    From brazil (:

    Pascal pownz!

  5. #25

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Quote Originally Posted by arthurprs
    Quote Originally Posted by lordzero
    voc?™ possui exemplos de jogos 2D e GUI?

    se tiver isso seria ??timo...
    usa a phoenix http://www.phoenixlib.net

    pra 2d acho que ?© melhor em todos os sentidos


    edit: achei isso http://irrlicht.sourceforge.net/tut006.html

    --

    use phoenix http://www.phoenixlib.net

    its better for 2d


    edit: i found that http://irrlicht.sourceforge.net/tut006.html
    valeu ae pelos links... phoenix eu j?° conhecia........
    Knowledge is power.

  6. #26

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    [quote="lordzero"]
    Quote Originally Posted by arthurprs
    Quote Originally Posted by lordzero
    voc?™ possui exemplos de jogos 2D e GUI?

    se tiver isso seria ??timo...
    usa a phoenix http://www.phoenixlib.net

    pra 2d acho que ?© melhor em todos os sentidos


    edit: achei isso http://irrlicht.sourceforge.net/tut006.html

    --

    use phoenix http://www.phoenixlib.net

    its better for 2d


    edit: i found that http://irrlicht.sourceforge.net/tut006.html
    valeu ae pelos ]

    pois eh, pra 2d creio que seja uma das melhores, se n?£o a melhor.
    From brazil (:

    Pascal pownz!

  7. #27

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    djoker

    can you make a update with proc/func that i
    can prog 'render to texture' ? :roll:



    in irrlicht is 'driver->createRenderTargetTexture....'
    driver->setRenderTarget.....

  8. #28

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Quote Originally Posted by detvog
    djoker

    can you make a update with proc/func that i
    can prog 'render to texture' ? :roll:



    in irrlicht is 'driver->createRenderTargetTexture....'
    driver->setRenderTarget.....
    i'm working
    Never underestimate the power of Delphi.
    <br />There's those who play games,...and then there's who make games...

  9. #29

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Quote Originally Posted by lordzero
    voc?™ possui exemplos de jogos 2D e GUI?

    se tiver isso seria ??timo...
    olha pk na trabalhars com directx puro??

    ?© bem simples e rapido
    se quiseres tenho os meus motores 2d
    Never underestimate the power of Delphi.
    <br />There's those who play games,...and then there's who make games...

  10. #30

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    I think you make your wrapper in c++.
    At time i have work on a wrapper for irrlicht 1.3.1 but i have a problem
    with the KeyEvent.

    /* ////////////////////////////////////////////////////////////////////////////
    INPUT EVENT OPERATIONS
    */
    /* ----------------------------------------------------------------------------
    determine if a key event is available return true if one is
    */
    bool DLL_EXPORT IrrKeyEventAvailable( void )
    {
    return ( uiReadKeyEvent != uiWriteKeyEvent );
    }

    /* ----------------------------------------------------------------------------
    read the oldest key event in the buffer
    */
    ARCHIVED_KEY_EVENT *DLL_EXPORT IrrReadKeyEvent( void )
    {
    ARCHIVED_KEY_EVENT *report;

    // if there are any events evailable
    if ( uiReadKeyEvent != uiWriteKeyEvent )
    {
    // return the oldest event
    report = &archivekey[uiReadKeyEvent];

    // consume the event and if we exceed the buffer
    if ( ++uiReadKeyEvent >= MAX_ARCHIVED_EVENTS )
    // roll back to the start
    uiReadKeyEvent = 0;
    }
    else
    // there are no events available return a blank object
    report = &keyblank;

    return report;
    }



    I have a problem to wrap this 2 functions to delphi.

    ....
    KEY_EVENT = record
    key :integer;
    direction :integer;
    flags :integer;
    END;
    IRR_KEY_EVENT =^KEY_EVENT;
    .....

    function IrrKeyEventAvailable():integer; cdecl ;external IRR_DLL;
    (This do not work. IrrKeyEventAvailable() always is 0)

    function IrrReadKeyEvent():Irr_KEY_EVENT; cdecl ;external IRR_DLL;

    Can you help me ?

    Ps: I'am not a c++ programer and my english is ops:

Page 3 of 10 FirstFirst 12345 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •