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Thread: Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

  1. #81

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Hi djoker,


    i have a last wish.

    can you import a ''createTextureAnimator'' method?


    irrlicht 1.4 have it.

  2. #82

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Quote Originally Posted by detvog
    Hi djoker,


    i have a last wish.

    can you import a ''createTextureAnimator'' method?


    irrlicht 1.4 have it.
    detvog


    http://depositfiles.com/files/5564785

    Code:
    var
    texture:array[0..6]of ITexture;
    
    
    texture[0]:=Texture_Load('media/portal1.bmp');
    texture[1]:=Texture_Load('media/portal2.bmp');
    texture[2]:=Texture_Load('media/portal3.bmp');
    texture[3]:=Texture_Load('media/portal4.bmp');
    texture[4]:=Texture_Load('media/portal5.bmp');
    texture[5]:=Texture_Load('media/portal6.bmp');
    texture[6]:=Texture_Load('media/portal7.bmp');
    anim:=Scene_CreateTextureAnimator(6,@texture,200);
    
    node:=Scene_AddCube(1,zerovect,zerovect,addvect);
    Node_SetMaterialFlag(node,EMF_LIGHTING,false);
    Node_AddAnimator(node,anim);
    Never underestimate the power of Delphi.
    <br />There's those who play games,...and then there's who make games...

  3. #83

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Thanks for your great work







  4. #84

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Hi Djoker,

    i have a little problem. :?

    Have you maybe a sample for moving a animate model :?:
    (md2 or ms3d).




    Forget this post. I have it and it works.

  5. #85

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Looks great, just needs a OOP re-wrapper.

    Wanted to ask two things.

    1. works with FPC? (guess it should in delphi mode/win32)
    2. how much work do you think it'd be to make it work in linux too? (irrlicht is cross-platform)
    Feel the power of Open Source.
    <br />Feel the power of Free Pascal.

  6. #86

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Quote Originally Posted by Almindor
    Looks great, just needs a OOP re-wrapper.

    Wanted to ask two things.

    1. works with FPC? (guess it should in delphi mode/win32)
    2. how much work do you think it'd be to make it work in linux too? (irrlicht is cross-platform)
    hi

    i think work with fpc because is just api call .
    linux just on c++, or create 1 lib 4 kylix but is not my future plane
    Never underestimate the power of Delphi.
    <br />There's those who play games,...and then there's who make games...

  7. #87

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Quote Originally Posted by detvog
    Hi Djoker,

    i have a little problem. :?

    Have you maybe a sample for moving a animate model :?:
    (md2 or ms3d).




    Forget this post. I have it and it works.
    detvog where are you ? ops:
    Never underestimate the power of Delphi.
    <br />There's those who play games,...and then there's who make games...

  8. #88

    Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    I'am here....I see you have make the wrapper for irrlicht 1.5.
    (Website from irrlicht)
    great.

    At time i will test it for me.

  9. #89

    Re: Irr4Delphi (update - 18/12/08) Irrlicht with vBO's


    where the link to download?

  10. #90

    Re: Irr4Delphi (update - 18/12/08) Irrlicht with vBO's

    Please, tell as to make a fog? And whether probably it to make? I have tried - it is impossible.
    Thanks!

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