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Thread: Changelog conventions

  1. #1

    Changelog conventions

    Hi

    Sometimes, when i browse the forums i see a changelog like the following one from the andorra 2d thread:

    Code:
    [*] Reimplemented TAdCanvas
       [+] Objects can be textured now
       [+] The pen width can be variated now
       [+] Objects can be united in displaylists
    [*] Reimplementation of the bitmap system
    [*] Reimplementation of the font system
    My question: are there any conventions for the [+], [-],[*] signs for each changed item? The [+] and [-] are quite obvious but what else do we got?

    may be a silly question, but i just want to know whether there is any logical convention for this. It's also because i just like "organized stuff". :razz:

    Thanx.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  2. #2

    Changelog conventions

    absolutely none.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #3

    Changelog conventions

    Okay... just a question...
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

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