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Thread: TreeLib for rendering trees with OpenGL

  1. #1

    TreeLib for rendering trees with OpenGL

    I was searching for a way to add trees to the Genesis Device Engine and I found a nice library for generating and rendering high quality usable trees. I translated the headers and created a small demo for everyone to use and enjoy

    More info in TreeLib:
    http://www.delta-works.org/download/?&details=TreeLib

    A screenshot:


    Download Link for the delphi version
    http://www.genesisdevice.net/downloa...eLibPascal.zip

    Regards,
    Luuk

  2. #2

    TreeLib for rendering trees with OpenGL

    Thank you a lot! You can also take a look at GLScene's GLTree.pas unit - you can generate and render very nice trees with that, too.

  3. #3

    TreeLib for rendering trees with OpenGL

    I experimented with that but it didn`t give the results I wanted.

  4. #4

    TreeLib for rendering trees with OpenGL

    Quote Originally Posted by Luuk van Venrooij
    I experimented with that but it didn`t give the results I wanted.
    Well, the results were quite satisfying for me. Anyway, thank you for the wrapper. Can I use it with my engine?

  5. #5

    TreeLib for rendering trees with OpenGL

    Yes just make sure you check the licenses of my stuff and the TreeLib itself. All the stuff is in the documents directory

  6. #6

    TreeLib for rendering trees with OpenGL

    Now with my own shaders which add parallax mapping and realistic shading of the leaves. This is for the Genesis Device Engine


  7. #7

    TreeLib for rendering trees with OpenGL

    Looks very nice! But what's with the low fps?
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  8. #8

    TreeLib for rendering trees with OpenGL

    Looks pretty neat. Pitty it's OGL only.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  9. #9

    TreeLib for rendering trees with OpenGL

    Looks pretty neat. Pitty it's OGL only.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  10. #10

    TreeLib for rendering trees with OpenGL

    The low FPS is because it runs on a geforce 6200 go. Also this tree has the max detail a treelib can generate.

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