Quote Originally Posted by ?ëu?±o Mart??nez
Quote Originally Posted by Mirage
Quote Originally Posted by Kapitan
.X in my plans.
BTW do you know any loaders or importers for .x format in Pascal? Or libraries, or samples? I am looking for something helpful.
D3DX is a part of DirectX (many people mess it with DirectX itself) and it contains routines to load .x files. And many other resources such as textures of various formats.
The drawback is that a .dll required in case of use of this library.
But this application is GLScene-based (no DirectX) so it's not useful.

Kapitan: IIRC Blender3D has a .X importer/exporter. May be you can read it.
AFAIK Blender3D on C++.


Quote Originally Posted by NecroDOME
Cool . Does OBJ file format support bones, animations and stuff?
No. *.smd (Half-Life) file format support bones animation.


Quote Originally Posted by Delfi
Why does the program look as if it is more oriented to raw point editing and one big arrows meeting place rather than to focus on actual mesh editing?
What big arrows?
How to focus on actual mesh editing?


Quote Originally Posted by arthurprs
looks good
Thanks