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Thread: LODka3D - 3D-models editor

  1. #11

    LODka3D - 3D-models editor

    Quote Originally Posted by ?ëu?±o Mart??nez
    Quote Originally Posted by Mirage
    Quote Originally Posted by Kapitan
    .X in my plans.
    BTW do you know any loaders or importers for .x format in Pascal? Or libraries, or samples? I am looking for something helpful.
    D3DX is a part of DirectX (many people mess it with DirectX itself) and it contains routines to load .x files. And many other resources such as textures of various formats.
    The drawback is that a .dll required in case of use of this library.
    But this application is GLScene-based (no DirectX) so it's not useful.

    Kapitan: IIRC Blender3D has a .X importer/exporter. May be you can read it.
    AFAIK Blender3D on C++.


    Quote Originally Posted by NecroDOME
    Cool . Does OBJ file format support bones, animations and stuff?
    No. *.smd (Half-Life) file format support bones animation.


    Quote Originally Posted by Delfi
    Why does the program look as if it is more oriented to raw point editing and one big arrows meeting place rather than to focus on actual mesh editing?
    What big arrows?
    How to focus on actual mesh editing?


    Quote Originally Posted by arthurprs
    looks good
    Thanks

  2. #12

    LODka3D - 3D-models editor

    Quote Originally Posted by Kapitan
    AFAIK Blender3D on C++.
    Yes, but aren't the importers written in a script language? If so it should be easer to read than the C++ code.

    I was looking for documentation but I haven't the .X format description.

    I haven't more ideas.
    No signature provided yet.

  3. #13

    LODka3D - 3D-models editor

    Quote Originally Posted by ?ëu?±o Mart??nez
    Quote Originally Posted by Kapitan
    AFAIK Blender3D on C++.
    Yes, but aren't the importers written in a script language? If so it should be easer to read than the C++ code.

    I was looking for documentation but I haven't the .X format description.

    I haven't more ideas.
    Thank you.

    I added ability to save models in *.x file format.
    This is very early beta version.

  4. #14

    LODka3D - 3D-models editor

    Quote Originally Posted by Kapitan
    What big arrows?
    How to focus on actual mesh editing?


    Those arrows.. well, i meant as in make the gui look more professional, more interactive mouse control rather than arrows & sliders.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  5. #15

    LODka3D - 3D-models editor

    I agree with Delfi. Your current GUI is a little bloated IMHO. Mouse controls would be way better, and easier to use. I like GUI's to be slim and still intuitive. And eh... do you have nice tooltips and hotkey's?? :razz:

    Nevertheless, i think this is a very good start. Hope you can improve it and *.X support is always good. (I'm i DX guy).

    Keep up the good work.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #16

    LODka3D - 3D-models editor

    Quote Originally Posted by Delfi
    Quote Originally Posted by Kapitan
    What big arrows?
    How to focus on actual mesh editing?


    Those arrows.. well, i meant as in make the gui look more professional, more interactive mouse control rather than arrows & sliders.
    You can select, move and rotate the bones with the mouse.

    Shift+LMB - select bone (in triangle mode F1)
    Ctrl+LMB - move bone (Ctrl+1...Ctrl+2 - block axises x..z, Ctrl+4 - grid)
    Ctrl+RMB - rotate bone (Shift+1 - x axis, Shift+2 - y axis, Shift+3 - z axis, Shift+4 - screen).

    Shift+Escape - close/open main panel.

    Some arrows is the standart Windows controls. You can change there sizes in Windows options, and they must dissapear if you enlarge you window.

    Blue arrows used for move selected items up or down.

    Some other buttons have arrows too. Do you know any better icons for there actions?

    The interval arrows and the rotation buttons is comfortable for increase or decrease value on one. Why not to use it? What is better, professional interface or comfortable working?

    If you have any ideas about improving please tell me.

  7. #17

    LODka3D - 3D-models editor

    Quote Originally Posted by chronozphere
    I agree with Delfi. Your current GUI is a little bloated IMHO. Mouse controls would be way better, and easier to use. I like GUI's to be slim and still intuitive. And eh... do you have nice tooltips and hotkey's?? :razz:
    Yes. Hotkeys: http://lodka3d.googlepages.com/indexeng.html#FastKeys

    I have big help on russian: http://lodka3d.narod.ru/help.html
    But you can translate it with PROMT:
    http://lodka3d.googlepages.com/helptransl.html
    or with Google:
    http://translate.google.com/translat...&hl=en&ie=UTF8

    And i recomend flash-lessons on english: http://lodka3d.googlepages.com/flashlessonseng.html


    Quote Originally Posted by chronozphere
    Nevertheless, i think this is a very good start. Hope you can improve it and *.X support is always good. (I'm i DX guy).
    I added *.x export in last verion. If you find any mistakes plese tell me.


    Quote Originally Posted by chronozphere
    Keep up the good work.
    Thank you.

  8. #18

    LODka3D - 3D-models editor

    X-Export? Now I must try that, thanks

    Firle

  9. #19

    LODka3D - 3D-models editor

    According to my first view I must say great stuff!

    If often need some fast made placeholders for my games.

    I just made a round cube and exported it to X worked good and was very fast and easy to do.

    I just forgot normals or texturecoordinates I guess.

    Good work, I will have an eye on this topic from now on.
    This tool could become very helpful for me

    Thanks
    Firle

  10. #20

    LODka3D - 3D-models editor

    Quote Originally Posted by Firlefanz
    According to my first view I must say great stuff!

    If often need some fast made placeholders for my games.

    I just made a round cube and exported it to X worked good and was very fast and easy to do.

    I just forgot normals or texturecoordinates I guess.

    Good work, I will have an eye on this topic from now on.
    This tool could become very helpful for me

    Thanks
    Firle
    Thank you!

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