LODka3D - 3D-models editor

Freeware. Based on Deplhi (Pascal) and GLScene (OpenGL).


Features

  • * Support skeleton animations with bone weights.
    * Support vertex (morph) animations.
    * Colliders editor for animated models.
    * Support multitexturing.
    * A simple lightmap generator (Direct Illumination + Radiosity).
    * Support light schemes.
    * Rigid body physics editor. Support ODE and Newton primitives.
    * Saving and loading models in *.3ds, *.smd, *.obj, *.md2, *.md3, *.lod file formats.
    * Loading models in many GLScene formats and some exotic formats like models from games The Longest Journey, Enter The Matrix and Mafia: The city of lost heaven, Quake I.
    * Proxy support. The ability to use one element in many places of your model.
    * Large numbers of primitives.
    * Creating a surface from selected points, joining triangles together, move, scale, rotate selected points, with or without distortion and many similar algorithms.
    * Comfortable working with vertices. You do not need to enter floating numbers from the keyboard.
    * Some demos for GLScene. How to load *.lod files, how to play animations, how to use colliders, physics (ODE and Newton), multitexturing, light schemes, and e. t. c.


Screenshots






Homepage

http://lodka3d.googlepages.com/indexeng.html


Please tell me about mistakes. I want to fix them all.