Hi ijcro, thanks for your effort in maintaining the unDelphiX library :-) I removed the previous version 1.07f and installed the new release 1.0.8. Everything seems fine and my games written in unDelphiX works fine. One problem I noticed is that my game crashes at this line:

Image:= DXImageList.Items[10];

[pascal]procedure TFormGame.BackGroundCreate;
var
i,j: integer;
begin
with TBackground.Create(DXSpriteEngine.Engine) do
begin
SetMapSize(200, 10);
Image:= DXImageList.Items[10]; ----------- ERROR HERE
Y:= 10;
Z:= -22;
FSpeed:= 0.5;
Tile:= TRUE;

for I:= 0 to MapHeight-1 do
for J:= 0 to MapWidth-1 do
begin
Chips[J, I]:= Image.PatternCount-Random(Image.PatternCount div ;
if Random(100) < 95 then Chips[J, I]:= -1;
end;
end;[/pascal]

It worked 100% with the previous version of unDelphiX. Did something change with the TBackGroundSprite?