No doubts! Well, I really like your screenies. It's awesome you were able to patch it together in four days' time! Awesome, big respect, man.
No doubts! Well, I really like your screenies. It's awesome you were able to patch it together in four days' time! Awesome, big respect, man.
Actually we did it in 2 days (that includes sleeping and having some fun time)
We didn't create it all from scratch. We used our old PGD compo entry for multiplexity. http://www.pascalgamedevelopment.com...er=asc&start=0
However we did a lot of programming to get to this point.
The only things that where untouched are the controls and physics.
Things that where added:
Sounds (2, but we have sound )
Music (2 sounds tracks)
AI, not optimal, but they follow you and try to hit you
Weapons (currently 1, we spend also some time on homing rockets, but they didn't made it to the deadline)
Hit particles
Menu
A whole new level
Level borders, when you go out you just explode... (bad thing actually)
New graphics for the plane
A new plane that didn't make it into the game also... maybe next time...
NecroSOFT - End of line -
Looking good. That's allot of bloom and additive blending :razz:
But i found it hard to control my plane. Gameplay is still something you can work on.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
Someone has added us to pouet.net
http://www.pouet.net/prod.php?which=50504
NecroSOFT - End of line -
i loved the colors of the game :clap:
all textures are already there colors or you use some kind of runtime effect?
From brazil (:
Pascal pownz!
It was really fun there. Actually I think we made it in 1,5 days. Especially because there where some live acts we watched. I programmed till 6:30 AM with some Germans that were playing some children song for 4 hours long. I was really paranoid when I went to bed I think 3rd place isn't bad in a place with alot of Atari junks
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