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Thread: Add Andorra 2D to the Game Library Guide

  1. #1

    Add Andorra 2D to the Game Library Guide

    Hi,

    it would be very nice to see my Pascal 2D Engine "Andorra 2D" in the "Pascal Game Library Guide":

    Andorra 2D

    Primary API:
    Various (Uses shared objects)

    Platforms Supported:
    Win32 X, Win64 ?, Linux X, MaxOSX ?

    Compilers Supported:
    Delphi for Win32 X, Turbo Delphi X, Free Pascal X, Lazarus X

    Features:
    Last Version: 0.3.5 (0.4 coming soon)
    2D Graphics: (Uses Plugins) Direct3D, OpenGL
    Window System: (Uses Plugins) Win32 API, VCL, LCL, GLFW, (SDL)
    Input Devices: (Uses Plugins) GLFW, (SDL), VCL, LCL
    Physics: Newton
    Author: Andreas Stoeckel
    License: Dual: Either CPL or GPL
    Source: Open

    To be honest I don't know much about the popularity of my engine, but it is downloaded about 10 times a day and I get two to five E-Mails with questions about it a week.

  2. #2

    Add Andorra 2D to the Game Library Guide

    hi, how do you use newton in a 2d enviroment?
    thanks.
    From brazil (:

    Pascal pownz!

  3. #3

    Add Andorra 2D to the Game Library Guide

    Simply extrude all 2D-Objects with a fixed value (e.g. 100) and reset the X and Y Rotation every frame.

    But in one of the next Versions I'm going to write a plugin structure for physic engines, so that I'll be able to support engines like e.g. Chipmunk.

  4. #4

    Add Andorra 2D to the Game Library Guide

    your lib looks very good,
    i will try some things with it on the weekend.

    Arthur.
    From brazil (:

    Pascal pownz!

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