hi ppl my new wrapper
as far as I know, there is no problem from compiling the API into a DLL GDK license.
i include the GDK help file but i changed the api names
names in the help file is dbSyncOn
on delphi is dgSyncOn
db 2 dgops:
http://depositfiles.com/files/5712449
i think tomorrow i have same demos and screen shots![]()
sory mi English
[pascal]
program teste;
uses
windows,sysutils,
GDKGlobal,
GDKCore,
GDKAnimation,
GDKBasic2D,
GDKBasic3D,
GDKBitmap,
GDKCamera,
GDKDisplay,
GDKFtp,
GDKImage,
GDKInput,
GDKLight,
GDKMatrix,
GDKMultiplayer,
GDKMusic,
GDKParticles,
GDKSound,
GDKSprites,
GDKTerrain,
GDKWorld,
GDKText,
GDK3DMaths,
GDKMemblocks;
begin
dgInitGDK('GDK 4 Delphi');
dgSyncOn;
while dgLoopGDK do
begin
dgClear(0,0,45);
dgText(10,10,pchar('FPS'+inttostr(dgScreenFPS)));
dgElipse(100,100,20,40);
dgSync;
end;
end.
[/pascal]
The Dark GDK contains the following features:
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6 2D Image Formats Supported
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5 3D Object File Formats Supported
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Over 1000 game orientated commands
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Binary Space Partioning (BSP) Support
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Potential Visibility Set (PVS)
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Nodetree Optimisation
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Bump Mapping
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Light Mapping
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Environment Mapping
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Sphere Mapping
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Cubic Mapping
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Multi-texturing
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Bone Based Animations
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Pixel and Vertex Shaders
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Cartoon Shading
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Rainbow Rendering
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Code your own Shaders
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Vector and Matrix Manipulation
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True Reflections
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Lights (Omni, Spot, Directional)
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Matrices and Terrains
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Particle System
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Extremely fast 2D Sprites
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Polygon Collision and Response
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Create Multi-player Games (Lan and Internet)
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Fully Windows XP compliant
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3D Studio and Direct X Object Support
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Sprite support including flipping, scaling and collision
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Set and control sounds in 3D space
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Load, Play and Loop Music files
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Control 3D Fog depth, distance and colour
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Create and Delete Object Meshes
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Global or Object based automatic 3D Collision Detection
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Automatic Camera and Camera to Object Orientation Commands
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Create, Position and Colour Lights
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System Test Commands let you check for compatibility
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