Integration of paxCompiler is now pretty much done. I will defer debugging support until the next release of pgsdk. A few technical issues still need to be worked out for it to be a smooth as possible. Using the persistent network layer is sound, but there are other issues with the compiler component that still need to be resolved in order for it to be the way that I want. So, for this release I will try to get at least a light weight editor in. Scripting implementation is very robust and there is good interop between native and script. At this point, the whole SDK (excluding the scripting interface) is able to run under script. Overall I'm very pleased with what I've been able to do with paxCompiler. I think (I've never tried) it works with FreePascal as well.