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Thread: PathFinding for Asphyre?

  1. #1

    PathFinding for Asphyre?

    Hello

    I want code one pathfinding like in this picture but using asphyre extreme:



    but dont know how to start... can somebody help?

    in the website of the creator i cant found the sources...............

    Greets

  2. #2

    PathFinding for Asphyre?

    I'm not sure I understand your question.
    Asphyre has nothing to do with pathfinding. Asphyre is a framework that makes game development easier, but there's nothing in there AFAIK that does any game logic.
    The algorithm used in your screenshot is the common A* algorithm. Google 'A*' and you'll find plenty of explanations and implementations of the A* algorithm.
    When you have implemented the A* algorithm you can easily use Asphyre (or some other framework/drawing method) to draw the result of your algorithm.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  3. #3

    PathFinding for Asphyre?

    Quote Originally Posted by pstudio
    I'm not sure I understand your question.
    Asphyre has nothing to do with pathfinding. Asphyre is a framework that makes game development easier, but there's nothing in there AFAIK that does any game logic.
    The algorithm used in your screenshot is the common A* algorithm. Google 'A*' and you'll find plenty of explanations and implementations of the A* algorithm.
    When you have implemented the A* algorithm you can easily use Asphyre (or some other framework/drawing method) to draw the result of your algorithm.
    yeah... but my problem is how to use this algorithim using asphyre.. i need help to create this... i'm using spriteengine.... and a fixed map.. using grid to control where the player need skip..

    see:
    http://img244.imageshack.us/img244/4...findingul8.jpg

    you can get my sources here:
    http://www.arquivoweb.net/arquivo.php?id=2222124

    I hope that somebody can help me...

    this looks very hard for me.....

  4. #4

    PathFinding for Asphyre?

    Check Amit's A* Pages, it explains the algorithm in detail.

    I've once wrote a tutorial for A* on Turbo years ago, and I've also made an example program. If there is interest, I can search for the code. And yes, it has nothing to do with Asphyre itself.

  5. #5
    Legendary Member cairnswm's Avatar
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    PathFinding for Asphyre?

    On this site there is a A* pathfinding component. Look in the Tutorials Forum for it.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  6. #6

    PathFinding for Asphyre?

    The AI forumcategory (sticky) has a pretty good one, ready for use.

  7. #7

    PathFinding for Asphyre?

    Quote Originally Posted by Lifepower
    Check Amit's A* Pages, it explains the algorithm in detail.

    I've once wrote a tutorial for A* on Turbo years ago, and I've also made an example program. If there is interest, I can search for the code. And yes, it has nothing to do with Asphyre itself.
    please, can you share the example program?

  8. #8

    PathFinding for Asphyre?

    Quote Originally Posted by cairnswm
    On this site there is a A* pathfinding component. Look in the Tutorials Forum for it.
    component?

    i found this:
    http://www.pascalgamedevelopment.com...opic.php?t=348

    where can i get the component?

  9. #9
    Legendary Member cairnswm's Avatar
    Join Date
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    PathFinding for Asphyre?

    Quote Originally Posted by Traveler
    The AI forumcategory (sticky) has a pretty good one, ready for use.
    Thats the one I meant Its based on the one in the tutorial section
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  10. #10

    PathFinding for Asphyre?

    i found the component in some thread here on the server of rapidshare, but now i need know how to change the stringgrid to my record list.......

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