Quote Originally Posted by Traveler
Regarding PhoenixLib's tutorials, afaik there aren't any. But there are quite a few demo's which I believe are just as valuable as a tutorial would be.
And you always has me for support And btw Phoenix Lib uses a plugin system for textures/images aswell, there's atleast a GraphicEx plugin floating around somewhere.

And i as far as i'm concerned when OpenGL 3.1 is released i have to change about 0 lines of code. OpenGL is fully backwards compable, and that's nice

And as far as i'm concerned, protecting game assets by some user defined formats is as useless as it can get, i can promise you if someone wants you'r assets it won't help abit.

There's for instance programs that can download textures, displaylists, shaders, vertex buffers etc directly from the GPU, which basically mean; if you can see the the texture etc, you can rip it aswell.

However great work! Always nice to have some alternatives