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Thread: CAST II Megatexture Release

  1. #1

    CAST II Megatexture Release

    Hi all!
    Now CAST II Engine - the only free engine with megatexture support.

    Full SDK - 19.4МБ.
    Landscape demo only - 7.7МБ.
    Other downloads

    There is no texture by default. It's compiles from mega.bmp file on first run (takes time). You can take any image, convert it into .bmp and place in the demo's folder. To replace picture replace mega.bmp and delete mega.dat.
    If random.bmp exists it will be randomly placed over megatexture every time you run the demo (and stay here after close).
    If you have no picture for megatexture you can use the landbig.jp2 file coming with the demo. It should be converted from jpeg2000 to .bmp.

    Megatexture can be editied in CASTEd in real time. Also there is experimental post-fx pipeline. You can turn on bloom effect by double clicking on camera object named "BloomCamera" (need to load land.cbf first). It's only proof of concept yet.

    At Official site a community forums opened. You are welcome to participate.

    If someone wants to help with OpenGL and/or Linux support - please contact me.

  2. #2
    Legendary Member NecroDOME's Avatar
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    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    CAST II Megatexture Release

    The terrain is black here. I'm running Vista ultimate x64, GeForce 8800 GTS.

    Trees are colored and waving (and nicely done).
    NecroSOFT - End of line -

  3. #3

    CAST II Megatexture Release

    Quote Originally Posted by NecroDOME
    The terrain is black here.
    Did you created the mega.bmp file with some picture? If yes please send me log (in land.log) through PM or email.

  4. #4
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    CAST II Megatexture Release

    Log:

    Code:
    0	 (I)  Log subsystem started in no timestamp mode.
    31	 (i)  CAST II v0.95 starting up
    31	(WW)   World editing capabilities are Off
    31	(WW)   TCore.RegisterItemClass: Class "TMap" already registered
    31	 (i)  Subsystem of class TTimer connected
    31	 (i)  Subsystem of class TC2Screen connected
    31	 (I)  Starting DX8Renderer...
    546	 (i)  TDX8Renderer.Create: Direct3D object succesfully Create
    546	 (i)  Found video adapter "NVIDIA GeForce 8800 GTS 512"
    546	 (i)    Driver: nvd3dum.dll
    546	 (i)    Driver version: Product 7, version 15, subversion 11, build 6925
    546	 (i)    Vendor ID: 4318, device ID: 1536, subsystem ID: 84021470, revision: 162
    546	 (i)  Found video adapter "NVIDIA GeForce 8800 GTS 512"
    546	 (i)    Driver: nvd3dum.dll
    546	 (i)    Driver version: Product 7, version 15, subversion 11, build 6925
    546	 (i)    Vendor ID: 4318, device ID: 1536, subsystem ID: 84021470, revision: 162
    546	 (i)  Subsystem of class TDX8Renderer connected
    546	 (I)  Render device creation
    546	 (i)    Viewport: Windowed 824x489x32
    717	 (i)  Render device succesfully created
    717	 (I)  Checking 3D device capabilites...
    717	 (i)  ----------
    717	 (i)   Driver caps
    717	 (i)  [X] Display hardware is capable of returning the current scan line
    717	 (i)  [X] The driver is capable of rendering in windowed mode
    717	 (i)  [ ] The driver supports dynamic gamma ramp adjustment in full-screen mode
    717	 (i)   Device caps
    717	 (i)  [X] Device exports a DrawPrimitive-aware hardware abstraction layer (HAL)
    717	 (i)  [X] Device has hardware acceleration for scene rasterization
    717	 (i)  [X] Device can support transformation and lighting in hardware
    717	 (i)  [X] Device can support rasterization, transform, lighting, and shading in hardware
    717	 (i)  [X] Device can retrieve textures from device memory
    717	 (i)  [X] Device can use buffers from system memory for transformed and lit vertices
    717	 (i)  [X] Device can use buffers from video memory for transformed and lit vertices
    717	 (i)   Raster caps
    717	 (i)  [X] Device supports range-based fog
    717	 (i)  [X] Device supports table fog
    717	 (i)  [X] Device calculates the fog value during the lighting operation, and interpolates the fog value during rasterization
    717	 (i)  [X] Device supports level-of-detail (LOD) bias adjustments
    717	 (i)  [X] Device provides limited multisample support through a stretch-blt implementation
    717	 (i)  [ ] Device supports depth buffering using w
    717	 (i)  [X] Device supports w-based fog
    717	 (i)  [ ] Device can perform hidden-surface removal (HSR)
    717	 (i)  [X] Device supports z-based fog
    717	 (i)  [ ] Device supports patterned drawing
    717	 (i)  [X] Device can support specular highlights in Gouraud shading in the RGB color model
    717	 (i)   Vertex processing caps
    717	 (i)  Max clip planes: 8
    717	 (i)  [X] Device can generate texture coordinates
    717	 (i)  [X] Device supports vertex tweening
    717	 (i)  [X] Device supports selectable vertex color sources
    717	 (i)  Max vertex w: 9999999843.0
    717	 (i)  [X] Device clips post-transformed vertex primitives
    717	 (i)  Max number of primitives: 8388607
    717	 (i)  Max vertex index: 16777215
    717	 (i)   Blending operations caps
    717	 (i)  [X] Device supports all the alpha-blending operations (ADD, SUB, REVSUB, MIN, MAX)
    717	 (i)   Source blending caps
    717	 (i)  [X] Blend factor is (Ad, Ad, Ad, Ad)
    717	 (i)  [X] Blend factor is (Rd, Gd, Bd, Ad)
    717	 (i)  [X] Blend factor is (1–Ad, 1–Ad, 1–Ad, 1–Ad)
    717	 (i)  [X] Blend factor is (1–Rd, 1–Gd, 1–Bd, 1–Ad)
    717	 (i)  [X] Blend factor is (1–As, 1–As, 1–As, 1–As)
    717	 (i)  [X] Blend factor is (1–Rd, 1–Gd, 1–Bd, 1–Ad)
    717	 (i)  [X] Blend factor is (1, 1, 1, 1)
    717	 (i)  [X] Blend factor is (As, As, As, As)
    717	 (i)  [X] Blend factor is (f, f, f, 1); f = min(As, 1-Ad)
    717	 (i)  [X] Blend factor is (Rs, Gs, Bs, As)
    717	 (i)  [X] Blend factor is (0, 0, 0, 0)
    717	 (i)   Destination blending caps
    733	 (i)  [X] Blend factor is (Ad, Ad, Ad, Ad)
    733	 (i)  [X] Blend factor is (Rd, Gd, Bd, Ad)
    733	 (i)  [X] Blend factor is (1–Ad, 1–Ad, 1–Ad, 1–Ad)
    733	 (i)  [X] Blend factor is (1–Rd, 1–Gd, 1–Bd, 1–Ad)
    733	 (i)  [X] Blend factor is (1–As, 1–As, 1–As, 1–As)
    733	 (i)  [X] Blend factor is (1–Rd, 1–Gd, 1–Bd, 1–Ad)
    733	 (i)  [X] Blend factor is (1, 1, 1, 1)
    733	 (i)  [X] Blend factor is (As, As, As, As)
    733	 (i)  [X] Blend factor is (f, f, f, 1); f = min(As, 1-Ad)
    733	 (i)  [X] Blend factor is (Rs, Gs, Bs, As)
    733	 (i)  [X] Blend factor is (0, 0, 0, 0)
    733	 (i)   Texture caps
    733	 (i)  Max texture width: 8192
    733	 (i)  Max texture height: 8192
    733	 (i)  Max texture repeat times: 8192
    733	 (i)  Max texture aspect ratio: 8192
    733	 (i)  Max texture blend stages: 8
    733	 (i)  Max simultaneous textures: 8
    733	 (i)  [X] Texture stage destination can be temporal register
    733	 (i)  [X] Alpha in texture pixels is supported
    733	 (i)  [X] Device can draw alpha from texture palettes
    733	 (i)  [X] Supports the D3DTTFF_PROJECTED texture transformation flag
    733	 (i)  [X] Textures can be nonsquare
    733	 (i)   Texture formats supported
    733	 (i)   Format     Texture    RenderTarget   DepthStencil   Vol texture   Cube texture  Depth texture
    733	 (i)  R8G8B8       [ ]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)  A8R8G8B8     [X]           [X]           [ ]           [X]           [X]           [ ]      
    733	 (i)  X8R8G8B8     [X]           [X]           [ ]           [X]           [X]           [ ]      
    733	 (i)  R5G6B5       [X]           [X]           [ ]           [X]           [X]           [ ]      
    733	 (i)  X1R5G5B5     [X]           [X]           [ ]           [X]           [X]           [ ]      
    733	 (i)  A1R5G5B5     [X]           [ ]           [ ]           [X]           [X]           [ ]      
    733	 (i)  A4R4G4B4     [X]           [ ]           [ ]           [X]           [X]           [ ]      
    733	 (i)  A8           [X]           [ ]           [ ]           [X]           [X]           [ ]      
    733	 (i)  X4R4G4B4     [ ]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)  A8P8         [ ]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)  P8           [ ]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)  L8           [X]           [ ]           [ ]           [X]           [X]           [ ]      
    733	 (i)  A8L8         [X]           [ ]           [ ]           [X]           [X]           [ ]      
    733	 (i)  A4L4         [ ]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)  V8U8         [X]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)  L6V5U5       [ ]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)  X8L8V8U8     [X]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)  Q8W8V8U8     [X]           [ ]           [ ]           [ ]           [X]           [ ]      
    733	 (i)  V16U16       [X]           [ ]           [ ]           [X]           [X]           [ ]      
    733	 (i)  W11V11U1     [ ]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)  D16(Lock     [ ]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)  D32          [ ]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)  D15S1        [ ]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)  D24S8        [X]           [ ]           [X]           [ ]           [ ]           [X]      
    733	 (i)  D16          [X]           [ ]           [X]           [ ]           [ ]           [X]      
    733	 (i)  D24X8        [X]           [ ]           [X]           [ ]           [ ]           [X]      
    733	 (i)  D24X4S4      [ ]           [ ]           [ ]           [ ]           [ ]           [ ]      
    733	 (i)   Texture operation caps
    733	 (i)  [X] The D3DTOP_ADD texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_ADDSIGNED texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_ADDSIGNED2X texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_ADDSMOOTH texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_BLENDCURRENTALPHA texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_BLENDDIFFUSEALPHA texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_BLENDFACTORALPHA texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_BLENDTEXTUREALPHA texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_BLENDTEXTUREALPHAPM texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_BUMPENVMAP texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_BUMPENVMAPLUMINANCE texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_DISABLE texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_DOTPRODUCT3 texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_LERP texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_MODULATE texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_MODULATE2X texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_MODULATE4X texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_MODULATEALPHA_ADDCOLOR texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_MODULATECOLOR_ADDALPHA texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_MODULATEINVALPHA_ADDCOLOR texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_MODULATEINVCOLOR_ADDALPHA texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_MULTIPLYADD texture-blending operation is supported
    733	 (i)  [ ] The D3DTOP_PREMODULATE texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_SELECTARG1 texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_SELECTARG2 texture-blending operation is supported
    733	 (i)  [X] The D3DTOP_SUBTRACT texture-blending operation is supported
    733	 (i)   Stencil buffer caps
    733	 (i)  [X] The D3DSTENCILOP_DECR operation is supported
    733	 (i)  [X] The D3DSTENCILOP_DECRSAT operation is supported
    733	 (i)  [X] The D3DSTENCILOP_INCR operation is supported
    733	 (i)  [X] The D3DSTENCILOP_INCRSAT operation is supported
    733	 (i)  [X] The D3DSTENCILOP_INVERT operation is supported
    733	 (i)  [X] The D3DSTENCILOP_KEEP operation is supported
    733	 (i)  [X] The D3DSTENCILOP_REPLACE operation is supported
    733	 (i)  [X] The D3DSTENCILOP_ZERO operation is supported
    733	 (i)   Shaders
    733	 (i)  Vertex shader version: 1.1
    733	 (i)  Vertex shader constant registers: 96
    733	 (i)  Pixel shader version: 1.4
    733	 (i)  Max pixel shader value: 65504.0
    733	 (i)  ----------
    733	 (I)  Restoring viewport
    733	 (i)    Viewport: Windowed 824x489x32
    748	 (i)  Subsystem of class TOSController connected
    1825	 (i)  Subsystem of class TGUIRootItem connected
    1872	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1872	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1872	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1872	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1872	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1872	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1887	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1887	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1887	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1887	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1887	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1887	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1887	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1903	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1903	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1903	(EE)   TTreeAdjTesselator.AdjustMesh: Vertices or indices are not present or primitive type is not triangle list
    1903	(EE)   TMegaImageResource.Prepare: Width/Height should be nonzero and divide by BlockWidth/BlockHeight
    1903	 (i)  TMegaImageResource.SetProperties: Reinit may be needed after properties change
    1903	 (I)  TCore.LoadScene: Scene load successful
    1903	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1903	 (i)  Validating material "Stars"...
    1918	 (i)    Pass validation result: OK
    1918	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1918	 (i)  Validating material "Font"...
    1918	 (i)    Pass validation result: OK
    1918	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1918	 (i)  Validating material "2D"...
    1918	 (i)    Pass validation result: OK
    1918	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1918	 (i)  Validating material "Fire"...
    1918	 (i)    Pass validation result: OK
    1918	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1918	 (i)  Validating material "BlocksBg"...
    1934	 (i)    Pass validation result: OK
    1934	 (i)    Pass validation result: OK
    1950	 (i)    Pass validation result: OK
    1950	 (i)    Pass validation result: OK
    1950	 (i)    Pass validation result: OK
    1950	 (i)    Pass validation result: OK
    1950	(EE)   TRenderPass("BlocksBg Pass 1").SetLinkedObjectByIndex: Item "\TM2048" not found or not an instance of TItem
    1950	 (i)    Pass validation result: OK
    1950	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1950	 (i)  Validating material "M1"...
    1950	(WW)   TDX8Textures.LoadTexture: Unsupported image format "B8G8R8" of resource "\Root item\Resources\Characters\BM8_SKIN2". Switching to format "X8R8G8B8",
    1965	 (i)    Pass validation result: OK
    1965	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1965	 (i)  Validating material "Water"...
    1965	 (i)    Pass validation result: OK
    1965	(WW)   TDX8Textures.LoadTexture: Unsupported image format "B8G8R8" of resource "\Root item\Resources\BM8_skymap". Switching to format "X8R8G8B8",
    1965	 (i)    Pass validation result: OK
    1965	 (i)    Pass validation result: OK
    1965	 (i)    Pass validation result: OK
    1965	 (i)    Pass validation result: OK
    1965	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1965	 (i)  Validating material "Sky"...
    1981	 (i)    Pass validation result: OK
    1981	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1981	 (i)  Validating material "Fighter"...
    1981	(EE)   TRenderPass("FighterPass").SetLinkedObjectByIndex: Item "\Sky" not found or not an instance of TItem
    1981	 (i)    Pass validation result: OK
    1981	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1981	 (i)  Validating material "TreeStem"...
    1981	 (i)    Pass validation result: OK
    1981	 (i)    Pass validation result: OK
    1981	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1981	 (i)  Validating material "Foliage1"...
    1996	 (i)    Pass validation result: OK
    1996	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1996	 (i)  Validating material "Foliage2"...
    1996	 (i)    Pass validation result: OK
    1996	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1996	 (i)  Validating material "Bloom"...
    1996	 (i)    Pass validation result: OK
    1996	 (i)    Pass validation result: OK
    1996	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1996	 (i)  Validating material "Desaturate"...
    1996	 (i)    Pass validation result: OK
    1996	 (i)    Pass validation result: OK
    1996	 (i)    Pass validation result: OK
    1996	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    1996	 (i)  Validating material "Smooth"...
    2012	 (i)    Pass validation result: OK
    2012	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    2012	 (i)  Validating material "SmoothH"...
    2012	 (i)    Pass validation result: OK
    2012	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    2012	 (i)  Validating material "SmoothV"...
    2012	 (i)    Pass validation result: OK
    2012	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    2012	 (i)  Validating material "Barrel"...
    2012	 (i)    Pass validation result: OK
    2012	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    2012	 (i)  Validating material "TRICERA_body"...
    2012	 (i)    Pass validation result: OK
    2012	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    2012	 (i)  Validating material "TRICERA_corns"...
    2028	 (i)    Pass validation result: OK
    2028	(EE)   TBackground("Smooth").SetLinkedObjectByIndex: Item "SmoothH" not found or not an instance of TMaterial
    2028	(EE)   THeightMap("\Root item\Resources\WaterHeightMap").SetImage: an image with mipmaps enabled required
    2028	 (i)  TMegaImageResource.SetProperties: Reinit may be needed after properties change
    2199	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [8192], will try to resize to 9714
    2199	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [9714], will try to resize to 15222
    2199	 (I)  TBuffers.Put: Insufficient static vertex buffer size: Buffer: [163840], will try to resize to 188920
    2215	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [15222], will try to resize to 18288
    2230	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [18288], will try to resize to 35844
    2246	 (I)  TBuffers.Put: Insufficient static vertex buffer size: Buffer: [188920], will try to resize to 195160
    2246	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [35844], will try to resize to 38416
    2246	 (I)  TBuffers.Put: Insufficient static vertex buffer size: Buffer: [195160], will try to resize to 237240
    2262	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [38416], will try to resize to 38562
    2262	 (I)  TBuffers.Put: Insufficient static vertex buffer size: Buffer: [237240], will try to resize to 345560
    2262	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [38562], will try to resize to 71298
    2277	 (I)  TBuffers.Put: Insufficient static vertex buffer size: Buffer: [345560], will try to resize to 358560
    2277	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [71298], will try to resize to 74260
    2277	 (I)  TBuffers.Put: Insufficient static vertex buffer size: Buffer: [358560], will try to resize to 403760
    2277	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [74260], will try to resize to 86814
    2293	 (I)  TBuffers.Put: Insufficient static vertex buffer size: Buffer: [403760], will try to resize to 403920
    2308	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [86814], will try to resize to 86998
    2308	 (I)  TBuffers.Put: Insufficient static vertex buffer size: Buffer: [403920], will try to resize to 411480
    2308	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [86998], will try to resize to 88462
    2324	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [88462], will try to resize to 88686
    2340	 (I)  TBuffers.Put: Insufficient static index buffer size: Buffer: [88686], will try to resize to 91426
    7488	 (i)  Subsystem of class TDX8Renderer disconnected
    7488	 (I)  Shutting down TDX8Renderer
    7566	 (i)  Subsystem of class TOSController disconnected
    7566	 (i)  Engine shut down
    7566	 (i)  Subsystem of class TGUIRootItem disconnected
    7581	 (i)  Logged fatal errors: 0, errors: 41, warnings: 4, titles: 27, infos: 221, debug info: 0
    7581	 (i)  Log session shutdown
    NecroSOFT - End of line -

  5. #5

    CAST II Megatexture Release

    I think its because mega.bmp is currently 0 bytes in size. Is that on purpose and do we have to use our own bmp and save it as mega.bmp or has something else gone wrong?

  6. #6

    CAST II Megatexture Release

    NecroDOME, try to delete mega.dat - it prevents megatexture recompilation.
    Traveler, mega.bmp is not included in demo due to its size. So yes, you have to use your own bitmap. But if you do not have such a big picture, there is the landbig.jp2 file included which contains highly-compressed (using jpeg2000) 4096x4096 picture. To use it as megatexture - just convert it to .bmp and save as mega.bmp.
    The file mega.dat should be deleted because it contains compiled megatexture and if it exists mega.bmp will not be used.

  7. #7

    CAST II Megatexture Release

    Bumped to News item.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #8

    CAST II Megatexture Release

    Same problem as necrodome, terrain stays black. I have basicly the same configuration except I use Vista 32 bit.

    Also I have a number of questions about your implementation. What is the maximum resolution that your megatextures can have. Also what kind of compression are you using for the megatexture? And how many texture levels do you use when rendering the megatexture over the terrain?

  9. #9

    CAST II Megatexture Release

    You can solve the black terrain problem quite easy by deleting mega.dat and converting the jp2 file to BMP and save it as mega.bmp. I've done that, and it worked.

    It looks very nice so far. Is there a way to disable vsinc?? I would like to know how the framerate changes depending on the ammount of the map shown on screen.

    I looked at the terrain closely and i noticed that it was animated or something. Can you describe what you do there? Do you use bumpmapping or do you blend two textures??

    And eh.. i also like the sky texture very much

    Keep it up.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  10. #10
    Legendary Member NecroDOME's Avatar
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    CAST II Megatexture Release

    It worked also for me thnx, Looks impressive. Nice work.
    NecroSOFT - End of line -

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