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Thread: iPhone SDL demos

  1. #11

    Re: iPhone SDL demos

    Quote Originally Posted by Stoney
    I've made a quick how-to on how to set up a simple iPhone example using FreePascal and SDL and run it with the iPhone simulator.

    http://www.youtube.com/v/Hm4UIPl1GqA&hl=de_DE&fs=1&hd=1

    Please watch in HD if possible.
    Video Link on Youtube: http://www.youtube.com/watch?v=Hm4UIPl1GqA
    Video Link on Vimeo: http://www.vimeo.com/9522466

    The example source code can be downloaded here: http://www.freeze-dev.de/files/SDLiPhoneFPC_Colors.zip
    Nice work

    I see you are doing all this on a Mac, is it at all possible to do ANY of the above video tutorial without using a Mac?

    cheers,
    Paul

  2. #12

    Re: iPhone SDL demos

    Quote Originally Posted by paul_nicholls
    Nice work
    Thanks.

    Quote Originally Posted by paul_nicholls
    I see you are doing all this on a Mac, is it at all possible to do ANY of the above video tutorial without using a Mac?
    That's a good question. I guess it might be possible on Linux with the iphone-dev project (http://code.google.com/p/iphone-dev/wiki/Building).
    But Apple is doing everything to keep iPhone development Mac-only.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  3. #13

    Re: iPhone SDL demos

    Quote Originally Posted by paul_nicholls
    I see you are doing all this on a Mac, is it at all possible to do ANY of the above video tutorial without using a Mac?
    That's a good question. I guess it might be possible on Linux with the iphone-dev project (http://code.google.com/p/iphone-dev/wiki/Building).
    But Apple is doing everything to keep iPhone development Mac-only.
    [/quote]

    There is always WAX (http://www.mobileorchard.com/announc...ritten-in-lua/). While I haven't tried it, you should be able to write apps on any platform (after all, Lua is a text based scripting language).

    From what I've, read, tried, and done that's the only way to work outside a MAC.

  4. #14

    Re: iPhone SDL demos

    Quote Originally Posted by jdarling
    Quote Originally Posted by paul_nicholls
    I see you are doing all this on a Mac, is it at all possible to do ANY of the above video tutorial without using a Mac?
    That's a good question. I guess it might be possible on Linux with the iphone-dev project (http://code.google.com/p/iphone-dev/wiki/Building).
    But Apple is doing everything to keep iPhone development Mac-only.
    There is always WAX (http://www.mobileorchard.com/announc...ritten-in-lua/). While I haven't tried it, you should be able to write apps on any platform (after all, Lua is a text based scripting language).

    From what I've, read, tried, and done that's the only way to work outside a MAC.
    [/quote]

    Neato!

    Of course 1 'small' hitch, would be that you couldn't create apps this way and send them to the Apple store, they would never accept them due to the Lua interpreter - no emulators, etc. allowed in iPhone apps!! D'OH!

    cheers,
    Paul

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