Quote Originally Posted by User137
Maybe this?
[pascal] glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.5); glVertex2f(100, 14);
glTexCoord2f(1.0, 0.5); glVertex2f(100, 4);
glTexCoord2f(1.0, 0.5); glVertex2f(300, 4);
glTexCoord2f(0.0, 0.5); glVertex2f(300, 14);
glEnd();[/pascal]
same :\

zoomed texture, the original is 4x4px


mag and min filters set to GL_LINEAR