Has anyone taken a look at the new OGL 3.0 specs released several days ago? None of the promised stuff is in there. It`s more like OGL 2.2. Seems that this could be the end of OGL when compared to D3D. Personally I`m gonna stick with OGL since I use it for my engine.

Some links with stuff and other discussions:

http://www.khronos.org/news/press/re...enerations_of/
http://opengl.org/registry/doc/glspec30.20080811.pdf
http://www.gamedev.net/community/for...opic_id=504547