Doesn't ATI >X2xxx cards have the GL_EXT_geometry_shader4 extension? They support unified shaders which should have geometry shader capabilitiesOriginally Posted by chronozphere
If I ever get the time to get back to graphics coding I would probably start looking at DirectX instead of OGL which I've used since I started doing 3D rendering. A quick glance at their interfaces tells me that it's awesome. Especially DX10 and DX11 which should even have inbuilt handling of multithreaded and therefore multicore capabilities
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