Are you using software vertex processing? What texture filtering are you using? Looks like you are using nearest, which could explain the flickering. Try using linear or trilinear
I get at the lowest 220 fps on a 8600GT
Are you using software vertex processing? What texture filtering are you using? Looks like you are using nearest, which could explain the flickering. Try using linear or trilinear
I get at the lowest 220 fps on a 8600GT
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
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