Is it possible to use vector fonts with opengl? I know of wgl, but that is windows only.
Now there is also freetype2. It is supposed to be able to give access to the vector data of the glyph. That give me 3 questions:
1. Is there a delphi/pascal unit for freetype2?
2. How does rendering a glyph work? Bezier->Polygon->Triangulate?
3. Has someone else already done the hard work?

With knowing how point 2 works. The font can also be save in like a milkshape ascii format. So the original font is not needed.