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Thread: P-Executable

  1. #1

    P-Executable

    this aint exactly game related, however, does anyone have any samples/ or can help on outputting a `PE` .. 'portable executable', such as the PE Header etc.... but doing this from code via delphi/pascal.

  2. #2

    P-Executable

    Colin Wilson has written code that lets you read pe-files into memory, modify/add resources and write them back to disk. I'm not sure if it lets you create a pe-file from scratch though.

    http://www.wilsonc.demon.co.uk/d9resourceutils.htm
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

  3. #3

    P-Executable

    hi thanks, i will take a look, i have so far outputted a simple pe file, but i am limited to size, as it gets bigger, it seems to cause problems to windows, however i can get around 4kb output files. but nothing more then this.....

  4. #4

    P-Executable

    INNO PASCAL does it.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  5. #5

    P-Executable

    Have you followed the PE Coff specification?
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  6. #6

    P-Executable

    Quote Originally Posted by Delfi
    INNO PASCAL does it.
    what is this? and what does what ?


    Quote Originally Posted by JSoftware
    Have you followed the PE Coff specification?
    i did, but i am going todo it again

  7. #7

    P-Executable

    Quote Originally Posted by Memphis
    Quote Originally Posted by Delfi
    INNO PASCAL does it.
    what is this? and what does what ?


    Quote Originally Posted by JSoftware
    Have you followed the PE Coff specification?
    i did, but i am going todo it again
    google it, FFS!
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #8

    P-Executable

    Quote Originally Posted by Delfi
    Quote Originally Posted by Memphis
    Quote Originally Posted by Delfi
    INNO PASCAL does it.
    what is this? and what does what ?


    Quote Originally Posted by JSoftware
    Have you followed the PE Coff specification?
    i did, but i am going todo it again
    google it, FFS!

    forum = asking for help, if i wanted to google for info, i would of done it and not bother post on forum at all, if more people 'googled' for info, most forums would probably be rendered useless, so why not stfu if you're going to be useless ? or just dont reply to me if you're just going to be an ass or whatever.

    mods. excuse my response, but i just can't stand thse 'google it' people.

  9. #9

    P-Executable

    I'm not the kind of person who pushes solutions up your ass when you ask for them, i just point at their direction and i only do that if i think it is what you asked for. But if you want to take it, do it yourself.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  10. #10

    P-Executable

    well i've solved my problem, the manual i had found.... (on google) was incorrect, all is fine now...

    http://www.tuts4you.com/download.php?view.235

    a cool place for some info if anyone is interested.

    ;MM;

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